If I could snap my fingers and wake up the following morning with any one problem at work just solved, you know what it would be?
No, not the stock price.
Without a doubt — it would be the problem of deploying our games concurrently to mobile and web. At Zynga we’ve tried just about every approach out there — written games with Adobe’s Air, used manual ports, and evaluated several proprietary solutions. They have all been valiant efforts, but have fallen short of our expectations.