Submitted by Engineering on Tue, 04/23/2013 - 09:31
We are excited to announce that we are open sourcing the PlayScript compiler and runtime, which we hope will help developers with a toolset that aims to comprehensively target the diverse web and mobile platforms. PlayScript is a new open source compiler and runtime built on the Mono platform which both compiles existing ActionScript to mobile devices, and introduces a brand new language “PlayScript” which is a dramatic extension of ActionScript with new advanced capabilities. The PlayScript language adds new features to ActionScript such as generics, events, native arrays, native types,
Submitted by Engineering on Wed, 04/18/2012 - 13:36
I’ve worked at OMGPOP for almost 4 years now and have seen it transform from a dating company, a games company and then find its footing in mobile games. We’ve done tons of stuff, tried many different technologies and business plans.
Submitted by Engineering on Fri, 02/17/2012 - 19:01
Here at Code.Zynga, we talk a lot about the sheer scale and engineering power it takes to operate Zynga games as live services. This time, we thought it’d be fun to show you. See for yourself with our first ever techno-graphic below.
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Submitted by Engineering on Wed, 02/15/2012 - 09:30
Zynga’s mission is to connect the world through games. Making games accessible to millions of people, and bringing play to everyone, everywhere, takes a lot of tech power and innovation.
Submitted by Engineering on Mon, 07/25/2011 - 14:00
We at Zynga have been busy building a game server that can scale to support hundreds of millions of users. Although the industry has a decade of collective experience in deploying massive web applications that scale, new applications like social gaming continue to push the envelope in terms of the size and scope of data, number of users, write throughput, etc.
Submitted by Engineering on Mon, 07/04/2011 - 11:25
I had the privilege of speaking at Datacenter Dynamics last week in San Francisco to explain how Zynga approaches the cloud. Part of my keynote covered what’s next for “Cloud 2.0″ and what’s needed in order for the next-generation cloud to become a reality. It reminded me of a recent GigaOm story I wrote a few months ago.
Submitted by Engineering on Wed, 06/15/2011 - 11:25
We’ve been heads down here at Zynga over the last few years but we’ve always been big fans of open source and open information. We’ve learned and leveraged a lot from others and we hope that this site will be found useful in turn. To those that have made their way here, a hearty hello– we welcome your comments, ideas and feedback. Zynga is a social game company and our mission is to connect the world through games — this has become quite broadly known. Perhaps less known is that Zynga is hugely focused on technology. The largest group of people at Zynga are software engineers and if